Anthony Warren
Orlando, FL

I have seven years of experience in 3D Art, which includes creating high quality 3D assets, along with knowledge of how to optimize them for video games. I am also proficient in creating game ready models from photogrammetry with a strong understanding of the PBR workflow, texture creation inside of the Substance Package, and the use of modular kits to create both organic exterior scenes filled with life, as well as interior hard surface scenes.

Email
anthonywarrenart@yahoo.com

Experience

3D Artist - SAIC (2020-Current)

  • Shipped multiple 3D interactive products.

  • Created highly detailed hard surface 3D models, textures, materials, and environments for game engines.

  • Optimization of assets for mobile apps and troubleshooting of any 3D related bugs.

  • Collaboration with artists and devs in team discussions, critiques and reviews.

  • Worked in a high paced environment on a variety of projects with many different workflows, ranging from apps targeting mobile devices to high spec computers.

Education

Full Sail University (July 2017-December 2019)

  • Bachelor of Science Degree in Game Art

  • Salutatorian

CG Master Academy (July 2019 - September 2019)

  • Certificate in Vegetation & Plants for Games

  • Class taught by Jeremy Huxley (Naughty Dog, Giant Skull, etc.)

SKILLS

Creation of Realistic 3D Hard Surface Models

Modeling From Photogrammetry

Working from Concept Art and Photos

Integrating Assets into Engines

Building 3D Environments for Game Engines

Creating Materials From Reference

Optimizing Game Assets

Problem Solving Errors and Bugs

SOFTWARE

Maya

ZBrush

Unity

Unreal Engine

Adobe Creative Suite

Substance Designer

Substance Painter

Marmoset Toolbag